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Please use this identifier to cite or link to this item: http://hdl.handle.net/2378/472

Title: Alice game programming for middle school students
Authors: Campe, Shannon
Denner, Jill
Werner, Linda
Keywords: game programming
Alice instructional materials
Issue Date: Feb-2012
Publisher: ETR Associates
Abstract: Instructional materials to guide teachers and students through learning Alice programming skills needed to design an interactive computer game.
Description: We are pleased to share this set of materials that can be used or adapted by K-12 teachers who want to offer a unit on computer game programming. They were created as part of a research study that was designed to define, measure, and promote computational thinking among middle school students. Computational thinking is a problem solving process used by computer scientists. The study involved developing, implementing, and collecting research data on a curriculum to teach students to design and program computer games with the Alice programming environment. The study was implemented at 7 schools for two years as part of elective technology classes during and after school. The classes ran for approximately 20 hours over one semester, and students either worked alone or with a partner. Students spent two hours playing sample games and completing built-in Alice tutorials, approximately 10 hours completing step-by-step, self-paced written instructions called “challenges,” and approximately 8 hours programming their own game.
URI: http://hdl.handle.net/2378/472
Appears in Collections:L1 A 08: Computer Programming
L3 B 01: Methods (functions) and parameters
L3 B 03: Objects & classes
L3 B 04: Graphics programming
L3 B 05: Event-driven and interactive programming
L3 A 01: Program design & problem solving
L2 A 02: Algorithmic Problem Solving
L2 A 11: Programming Languages

Files in This Item:

File Description SizeFormat
Alice Game Programming Using a Series of Graduated Challenges.zip75295KbZipView/Open



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