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Please use this identifier to cite or link to this item: http://hdl.handle.net/2378/464

Title: Introduction to Programming Through Game Development Using Microsoft XNA Game Studio
Authors: Miles, Rob
Keywords: game development
game programming
Issue Date: 2009
Publisher: Microsoft
Series/Report no.: 10207
Abstract: Students will learn the underlying skills and principles of software development--as they design and build ¬†games for the PC, Xbox 360, Windows, and Zune. From this link you can download the e-book as well as the 16 curriculum modules that correspond to the 16 chapters in the e-book. This couse was originally designed for a CS 101 college course. The timeline suggests ¬†that the materials are appropriate for 10 weeks of instruction but can easily be extended to a 1-semester timeline. The resources include lessons, student activities, PowerPoint presentations, program/project templates, and assessments.
URI: http://hdl.handle.net/2378/464
Appears in Collections:L3 D: Syllabi & Curriculum Docs
L3 A 02: Simple data structures and their uses
L3 A 04: Design for usability
L3 B 01: Methods (functions) and parameters
L3 B 03: Objects & classes
L3 B 04: Graphics programming
L3 B 05: Event-driven and interactive programming
L4 B 10: Programming Simulations
L4 B 99: Miscellaneous
L3 A 01: Program design & problem solving

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