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Please use this identifier to cite or link to this item: http://hdl.handle.net/2378/302

Title: Bits & Bytes: Lesson 2 Things, Things, and More Things
Authors: Microsoft
Keywords: programming concepts
OO design
modeling
problems on a computer
Issue Date: Mar-2007
Publisher: Microsoft
Abstract: "We have come to rely upon technology and computers for much in our daily lives - directly in our careers or education, and indirectly through our systems of communication and transportation, our choices in entertainment and recreation, and in essential services such as food production and health care. The tasks performed by computers today involve more than just mathematical calculations. They track airplanes in flight, predict weather conditions, store huge quantities of data in the form of video, graphics and text, coordinate the delivery of products from around the world to markets, and much, much more.The changing needs of a global society and the complexity of keeping it all under control and manageable have changed the way in which programmers think about problems that can be solved with a computer. In Lesson 1 of this series – Problem Solving in Life and Technology – you categorized problems, selected solution strategies to fit specific problems, and fine-tuned your personal problem solving skills. In Lesson 2 we are going to examine more closely the process of creating a computer solution for a problem. You will experience a new thinking style, ""Object Oriented Design"", which is how computer scientists model complicated problems."
URI: http://hdl.handle.net/2378/302
Appears in Collections:L3 B 01: Methods (functions) and parameters
L3 B 05: Event-driven and interactive programming
L3 B 03: Objects & classes

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