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CSTA K-12 Repository >
CSTA Source: K-12 Repository >
Level 1: Preparation for Computer Science >
L1 A: Basic operations and concepts >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/2378/261
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| Title: | The Orange Game |
| Authors: | Bell, Tim Fellows, Mike Witten, Ian |
| Keywords: | internet routing network traffic management deadlocks no computer required group activity |
| Issue Date: | 1998 |
| Publisher: | Computer Science Unplugged |
| Series/Report no.: | ACM Model Curriculum |
| Abstract: | This is a group activity, requiring five or more children sitting in a circle and having different letters on their shirts. There are two oranges for each child’s leteter except one, for which there is only one orange. No computers are needed. Grades 3-5. Prior knowledge: math, logic and reasoning. This is activity x from the free book on the website. This is activity 10 from the free book on the website. |
| Description: | Most recently published in A Model Curriculum for K–12 Computer Science: Final Report of the ACM K–12 Task Force Curriculum Committee. (Tucker et al., October 2003.) Used by permission. |
| URI: | http://hdl.handle.net/2378/261 |
| Appears in Collections: | L1 A: Basic operations and concepts L1 G: Algorithmic problem-solving tools
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Files in This Item:
| File |
Description |
Size | Format |
| ACM-K12Curr-OrangeGame.pdf | | 33Kb | Adobe PDF | View/Open |
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