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Please use this identifier to cite or link to this item: http://hdl.handle.net/2378/231

Title: Abstraction and JPie
Authors: Goldman, Kenneth J
Keywords: languages
concepts first
object oriented
class
object
properties
JPie
conditional execution
sequential execution
Pong
Issue Date: 17-Jul-2006
Abstract: An introduction to abstraction and how it applies to different levels of programming languages. Abstraction is then explored in object-oriented languages to define the ideas of classes, objects, and properties. Examples are given using the JPie programming environment. Conditional and sequential execution are then discussed to motivate the problem of writing the game Pong in JPie.
URI: http://hdl.handle.net/2378/231
Appears in Collections:L2 A 11: Programming Languages
L3 B 05: Event-driven and interactive programming
L3 B 03: Objects & classes
L3 A 06: Levels of language, software, and translation
L3 A 01: Program design & problem solving

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