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    <title>DSpace collection: Gaming and Graphics using CS</title>
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      <title>Killer game programming in JAVA</title>
      <link>http://hdl.handle.net/10117/8438</link>
      <description>title: Killer game programming in JAVA authors: Davison, Andrew
&lt;br&gt;abstract: Killer Game Programming in Java
&lt;br&gt;</description>
      <pubDate>Thu, 04 Jan 2007 22:58:59 GMT</pubDate>
    </item>
    <item>
      <title>Sol - Tutorials</title>
      <link>http://hdl.handle.net/10117/8437</link>
      <description>title: Sol - Tutorials authors: Komppa, Jari
&lt;br&gt;abstract: When I was starting graphics programming on the PC, things were a lot simpler than they are these days. For instance, if you wanted to get to a graphics mode, all you needed to do was to type in a couple of cryptic lines, like so:
&lt;br&gt;</description>
      <pubDate>Sun, 07 Aug 2005 22:58:59 GMT</pubDate>
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    <item>
      <title>Game Programming using SDL: Raw Graphics and Event Handling</title>
      <link>http://hdl.handle.net/10117/8436</link>
      <description>title: Game Programming using SDL: Raw Graphics and Event Handling authors: A.P, Rajshekhar
&lt;br&gt;abstract: If you have found yourself struggling with pixel-level graphics and/or user input for your games, this is the article for you. You will learn how to handle these tasks using SDL.
&lt;br&gt;</description>
      <pubDate>Sun, 01 May 2005 22:58:59 GMT</pubDate>
    </item>
    <item>
      <title>Graphics</title>
      <link>http://hdl.handle.net/10117/8432</link>
      <description>title: Graphics authors: Intel, Intel
&lt;br&gt;abstract: The Intel® Graphics Gaming Guide is intended to help users with Intel® integrated graphics products achieve the highest quality gaming experience possible.
&lt;br&gt;</description>
      <pubDate>Sun, 30 Sep 2007 22:58:59 GMT</pubDate>
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